#pragma once

#include "SceneBase.h"

class CSceneSelectRole : public CSceneBase
{
public:
	CSceneSelectRole(void);
	virtual ~CSceneSelectRole(void);
	CREATE_FUNC(CSceneSelectRole);

	bool init() override;
private:
	void onRight(cocos2d::Ref* pSender, cocos2d::ui::TouchEventType type);
	void onLeft(cocos2d::Ref* pSender, cocos2d::ui::TouchEventType type);
	void onSelect(cocos2d::Ref* pSender, cocos2d::ui::TouchEventType type);
private:
	cocos2d::Node*				m_SelectRoleNode;
	cocos2d::ui::PageView*		m_SelectView;
};

